GAME EDUKASI PENGENALAN BAGIAN TUBUH MANUSIA SEBAGAI MEDIA PEMBELAJARAN ANAK USIA DINI BERBASIS ANDROID

Authors

  • Riky Hermansyah Universitas Putra Indonesia YPTK
  • Silfia Andini Universitas Putra Indonesia YPTK

DOI:

https://doi.org/10.35134/jcsitech.v9i2.167

Keywords:

Design, Educational Games, Learning Media, Adobe Animate

Abstract

The design of this educational game aims to find out the results of the development of the human body parts recognition game using Adobe Animate CC, to find out the feasibility of the human body parts recognition game as a learning medium to improve learning outcomes for Android-based Kindergarten children, as a learning medium with basic material on part recognition. human body. The stages in this design process are analysis, design development, implementation, and testing. After the proposed procedures have been carried out and run accordingly, and the media meets the appropriate interactive criteria, a test is then carried out to determine feasibility in the field. With the introduction of human body parts educational game as an android-based learning media for Kindergarten children, it is hoped that it can attract interest in learning and simplify the process of recognizing human body parts.

References

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Published

2026-05-26

How to Cite

Hermansyah , R. ., & Andini, S. (2026). GAME EDUKASI PENGENALAN BAGIAN TUBUH MANUSIA SEBAGAI MEDIA PEMBELAJARAN ANAK USIA DINI BERBASIS ANDROID. Journal of Computer Scine and Information Technology, 9(2). https://doi.org/10.35134/jcsitech.v9i2.167